UFO
A Thief Mission by 
JIS
*******************************
Walkthrough by 
Ponterbee
    Since this is my first walkthrough for a JIS mission, 
I thought I'd mention a few of my own personal interpretations of his work. Many 
players disregard his levels as 'too 
hard' or 'stupid'...this is based on either ignorance or the inability to tackle 
a mission in a different manner than the norm.
    
JIS missions are, in fact, 'nightmares'. What would you do if you suddenly found 
yourself in this situation? Chances are you do not carry a sword, compass, and 
arrows with you when you go grocery 
shopping or to the movies. You simply find yourself in a horrific situation and 
need to get out alive. (Not ALL of his missions follow this formula, eg Amida, but most 
do).
     NOTE: 
        I do 
not know JIS and my interpretation might be sheer horse crap but this is just 
the way I see it and has helped give me the will to finish some very 
difficult levels. But you really DO need 
to have a different mindset when playing a Japanese 
mission.
    STORY: 
        This is my own story, to try and give some backdrop 
to the mission. It is not endorsed by JIS in any way....A while back, a UFO 
landed in the underground caverns of your town. The miners never returned and 
many search parties went out, never to return. Without the wealth the mining 
provided, the town began to die...
        Before the mass 
exodus begins, you (an adventurous individual) take it upon yourself to make one 
more attempt to save the town. The way down is certain death...you must ASCEND the mine with the rope arrows 
provided to you. So, you parachute to the far side of the mining area...and your 
adventure begins.
GOALS: 
    
    To retrieve the lions share 
of the wealth the mine has to offer and return to your friends house back in town. 
         
PART ONE: The 
Start
         
**************************
         Hop 
into the water tunnel and swim to the other side...collect a silver nugget on 
the way (1X50 : 50 total). Upon 
emerging, there's another silver nugget between a glowing mushroom and the rock by the waters edge in 
a dark corner (1X50 :100 
total).
         
Follow the rocky path until you have to turn right (you'll see 2 statues ahead 
at the top of some stairs) and grab 
another silver on your right on the ground (1X 50 : 150 total) and another at the base of the fallen 
rock shard you need to crawl under (1X50 
: 200 total).
         
Climb the stairs and enter the new area. Get a silver nugget by the mine cart 
(1X50 : 250 total). Cross the bridge and 
onto part two...
         
PART TWO: Abandoned 
Campsite
         
*****************************************
         Go 
to the right and search under the rocky outcrop by the minecart for a gold 
nugget (for a change!) (1X100 : 350). 
Back to the left, bu the other minecart, is another silver nugget (1X50 : 400). Move forward to 
the flickering lantern to discover some 
dead miners....probably killed by radiation poisoning. Get another silver by the dead mans spade (1X50 : 450) then some 
gold in the darkness to the left (1X100 
: 550).
         Move 
to the right, squeezing between the rock and hugging the wall, until 
you reach 2 crates. There's a gold tiara 
on one of them (1X125 : 675). Ahead is a 
spider guarding a torch and a puddle of water. Pick up the spade and 
hurl it past the spider. Now you can be 
carefree as you get onto the rising tunnel on the left wall as the spider goes to discipline the 
spade.
        At the top 
of the tunnel, go left first. Get the 3 stacks of coin in the right wall 
cubby (3X25 : 750) and 2 gems in the far 
one (2X100 : 950 total). Leave the room 
and take the other path (just go straight).
        PART THREE: Crash 
Site
        
*******************************
        Drop to 
the nearest pillar and then to the ground. Get the corner silver nugget 
by the next pillar (1X50 : 1000) before 
moving towards the UFO (If you take the right path, you'll be by the archway the spider is in 
front of).
        As you 
approach the UFO, hug the left wall. You'll make a sharp turnaround to a dead end. Get the silver here (1X50 : 1050) 
before continuing left, still hugging 
the wall. You'll soon get to a gem on the ground by the wall (1X100 
:1150). Just keep circling the ship in 
this way and you'll find another silver (1X50 :1200) and a set of metal doors. Pass the metal doors 
and you'll find one more silver nugget 
between the wall and a fallen rock shard...it's hidden well in the shadow (1X50 : 1250). A dead alien is 
nearby.
        Crawl 
underneath the craft and climb the ladder. Grab the 3 gold urns in the hull (3X100 : 1550 total). Now go to the metal 
doors and head to the under-ground 
temple.
          
PART FOUR: Underground 
Temple
          
*****************************************
          
The miners of the town are down here for weeks, sometimes months, at a 
time. There's a temple/barracks building 
where they sleep, eat, and entertain. Time to go see what's become of the 
place...
          
At the end of the hall, before you turn left, is a gold statue next to a fallen 
marble statue (1X75 : 1625). Carefully 
ascend the incline as there is a very LIVE alien patrolling up there. He's horrible to look at 
too... Luckily (or unluckily) it has the 
AI of an insect-beast which means it moves SLOW...but also means it can 
KILL you very quickly. Get to the shadow 
to the right corner by the base of the bridge. Alien will come very close to you, but turn 
and go back the way it came.
          
Once it does, follow it (make sure you saved your game in case it turns 
back suddenly) to get three gems on the 
ground (3X100 : 1925). Quickly turn around and rush back to your safe spot. Wait for it 
to come to you and when it turns around 
again, back up from the bridge and run/jump/mantle onto it. Be VERY careful as you move across the bridge...It's 
OK if Alien hears you-just don't let it 
SEE you! There's 2 gold stacks (2X25 : 1975) and a purse (1X100 : 2075). Go back and drop down to your safe spot 
when Alien isn't looking for you. Save 
the game and prepare to explore some more...
          
Follow The Great Gazoo like you did when going for the 3 gems and turn 
left under the bridge. Here's your next 
hiding place. Hug the side of the bridge base so that your right in that diagonal indentation 
in the wall. Time Alien's movements 
before continuing around to the other side of the bridge where one of it's dead friends lies on the ground. There's 
a gold nugget between 2 barrels (1X100 : 
2175). Go back to the spot under the bridge.
          
Your next safe spot is to the right of that sloping incline leading to the 
temple, just on your left. There's a 
great deal of shadow there, so get over there when you can. When Alien starts to get close to the 
first safe spot by the 5 trees, you can 
move left to the next dark spot (near the 2nd incline up to the temple). 
Don't go too far left as there's lots of 
light. You'll see a gem on the ground near the well. Go get it! (1X100 : 2225). There's a 
similar hidey place under the bridge as 
to the other side- so hide there next. 
           
When Alien's back is to you, dash to the cart aside the left wall to get the 
gold nugget (1X100 : 2325). Return to 
the safe spot you were just at. To your right is an unlit brazier on the ground (next to the 
slanting incline). There's a gem next to 
it. (1X100 : 2425).
           
Now you can climb the ramp to the temple. Before entering, crouch and 
make your way to the stained glass 
window all the way to the right. There's a tiara at the base of said window (1X125 : 2550 
total).
           
Time to go inside...Wilma, I'm hoooome!!!!
           
PART FIVE: Inside The 
Temple
           
************************************
           
Upon entering the building, ignore the training dummies and go right. Get 
the silver from the left wall cubbyhole 
(1X12 : 2562). There's a gold urn in the 2nd window alcove on the right (1X100 : 2662 total). Head 
into the kitchen. Get the ring in the 
sink (1X100 : 2762) before raiding the table for 2 purses (2X100 : 2962), 2 silver stacks (2X12 : 2986), 2 gold stacks 
(2X25 : 3036), and a gold urn (1X100 : 
3136 total). A bottle of fine wine is well hidden in a darkened corner 
of the room (1X50 : 3186). Finally, get 
the purse behind a barrel (1X100 : 3286). Leave and go up the stairs.
           
On your right you'll find a destroyed barracks room with 2 golden urns on the 
table with the lantern (2X100 : 3486). 
Underneath this table is a tapestry (1X150 : 3636) and a purse (1X100 : 2736). A healing fruit is 
on the floor next to a corpse. Mmmmmmm...corpse fruit! Grab the tapestry between 2 
bunkbeds (1X150 : 3886). The locked 
chest can't be opened, so forget about it. It's posible, in JIS' twisted 
glee, that he hid the key in some 
bizarre place but it's not necessary to open it.
            
Leave the room and turn right around the corner to collect the two jars at 
the base of the stained glass window 
(2X20 : 3926 total). Turn and follow the hall to the intersection. There's a sewer lid on the left 
(ignore it...we'll be coming up through 
that) and a hall leading downwards to the right. Go that way.
           
This spooky underground area was probably once a spa of some kind...Now 
it's patrolled by another Alien (it's in 
the next hall over). When it's safe,  collect the gems (3X100 : 4226) in the pool and the purse (1X100 
: 4326 total) next to it. This next bit 
takes nerves of steel, but is necessary...Follow behind the alien as it 
goes down the hall. You'll see a 
generator at the far end once you turn the corner. Rush past the beast and frob it to turn on the power. 
ET will get mad at you. VERY mad at you. 
Dash past it and get the hell out of here...When you reach the top of
the stairs, you'll 
see a silver nugget on the floor, thanks to the lighting (1X50 : 4376 total). Head back to the training dummies that 
block your path at the beginning of the 
temple and take the other hall.
          
You'll descend quite a few stairs. Look carefully for a tiara that's leaning 
against a window frame (it's a few 
flights down) (1X200 : 4576 total). A gate has now risen, giving entry to a new area. Head into the 
room on the right. You'll find a gold 
urn on a bunkbed (1X100 : 4676), a tapestry on the floor behind the same 
bunkbed (1X150 : 4826), 2 bottles of 
fine wine on a table (2X50 : 4926), and another tapestry behind the next bunkbed (1X150 : 
5076 total).
         Pick 
the lock on the wall by the bunkbed and leave. Back down the hall a few 
feet you'll find a new room is available 
for exploration. For loot, grab the purse on the floor (1X100 : 5176), gem on the table (1X100 : 
5276), and tapestry on the floor next to 
the bench (1X200 : 5476). In the small room are 3 switches on the wall. As the note in the other room warned, the 
middle switch activates the alarm so 
just pull the first and second ones. The two gates at the bottom of the lava 
pool are now opened. Exit and proceed 
downwards...
 
         PART SIX: Mining 
Area
        
****************************
         This 
is where the townsfolk worked, and it's where the Aliens play...There's 
plenty of hiding places and lots of 
shadow so don't fret. If you notice an alien stuck against a wall, just reload. Make sure you save when 
it's a good time to, i.e. you're safe 
and no aliens are stuck in any walls.
         
Follow behind the first alien and grab the small jar from the right window as 
it turns left (1X20 : 5446) then grab 
the statue from the ground (1X75 : 5616). But don't turn left yet...Keep following behind the alien 
get another small jar off the other 
window sill (1X20 : 5541) and another statue (1X75 : 5616 total). Now go 
down that left path when the alien heads 
back towards the lava pool out front.
         
You'll find 3 stacks of silver on the ground, just before reaching the corpse 
of an unlucky guard (3X12 : 5652). A 
coptic jar is on the window ledge of the pillar at your left (1X20 : 5672). Between the nearby three 
barrels are a gold nugget (1X100 : 5772) 
and a silver nugget (1X50 : 5822 total)
         
Ignore the short hall where an alien patrols and head down the sloping path 
(left of the coptic jar) instead. 
There's two stacks of gold on the ground (2X25 : 5872) and a purse awaits you on the ground near the 
stained glass window (1X100 : 5972) left 
of the dead alien. A silver nugget is near the flies (1X50 : 6022), and finally a piece o' gold is behind the hot 
cauldron (1X100 : 6122). Lean to grab it 
to avoid being badly burned!
        In the big 
open area, ignore the foreman's office for now. Walk to the end of the path and turn towards the gigantic white 
containment vessels. Run and jump onto 
the nearest one to get the tiara sitting on top of it...then jump over to the 
next for another one (2X125 : 6372 
total). Turn around and do your jumping exercises to get back where you started. NOW go inside the 
foreman's office.
        Here 
you'll relieve the room of 2 gold stacks on the table(2X25 : 6422) with a 
necklace (1X200 : 6622), 2 gold statues 
on the floor (2X75 : 6772), a tapestry on the floorbetween the matress and the wall (1X150 : 
6922) and a coptic jar on the window 
ledge (1X20 : 6942 total). Pull the big lever in the floor, which opens the 
sewer lid upstairs, and grab the 
noisemaker arrows from the chest. Lastly, frob the switches on the wall near the chest which 
frees the trapped souls down below.
        Leave the 
office and head downstairs. The trio of prisoners react with fright at 
your presence, but will not 
attack...they'll just follow behind you annoyingly on alert. Either ignore them or hunker down by the fetid toilet 
seat and let the flies kill them. They're permanently brainwashed anyway, thanks to the 
entry in the book outside next to the 
corpse...The aliens are trying to clone more aliens with humans as the 
base ingredient. 
       Get a wonderful 
shiny expensive Serpentile Torc from underneath the stairs (1X350 : 7292) and it's twin inside a toilet (1X350 : 
7642)in the jail. There's also a lone 
silver nugget on the floor (1X50 : 7692 total).
       Head back all 
the way to the other path upstairs. There's an alien, as I said before, that patrols this hall. He's quite easy to 
avoid, though, thanks to the pillar in 
your way just before you turn left (into the room with a pool of water and a 
ladder in the ceiling). Wait for the 
alien where you got the coptic jar off the window ledge and then follow it even as it starts to turn 
left towards that room until you find a 
gold coin stack on the ground (1X25 : 7717). Turn around and head back 
to the pillar to get the gold nugget 
(1X100 : 7817). Move over to the other side of the pillar and wait for the alien to pass by around 
the other side. You need to move quickly 
now...
         Get 
to the room and fall into the water...Get the tapestry (1X150 : 7967), gold 
nugget (1X100 : 8067) and silver nugget 
(1X50 : 8117 total). Climb up out of the water and face the ladder from across the pool. Back 
up a bit and run/jump to grab it. Climb 
up quickly before a swarm of hoeseflies are nibbling at your butt. As soon 
as you can't go any further, turn left a 
bit to spy another ladder that goes all the way up. Jump over to it (you might want to save or else 
risk missing and landing back down into 
the arms of a very pissed Klingon) and ascend. You'll find yourself back 
in the temple.
          PART SEVEN: Final Business At The 
Temple
          
*****************************************************
          
OK, there's just one more place to go here inside the temple...the area 
blocked by the training dummies. Go into 
the kitchen and get the 3 crates. Stack them in front of the dummies (2 crates down then the 
last one behind the others). Use the 
steps you made to hop over to the other side. Follow the room around to 
collect all the blue gems on the walls 
(12X15 ; 8297 total). Now get the key atop the pillar in the center of the room.
         Go 
back to the training dummies and frob the crates to bring them on over 
to your side. Make similar steps out of 
them to hop back over. Time to leave...Exit the temple and wave farewell to Predator as you 
make your way back to the bridge on the 
river lava.
         
Before crossing the bridge, notice the stick of wood jutting out of the mine 
cart on the other side. Shoot a rope 
arrow into it. Hop, or fall, onto the rope and descend to the cavern entrance. Jump to it and loot 
another abandoned campsite. Get 5 silver 
coin stacks (5X12 : 8357), and a gold urn (1X100 : 8457). Search the water puddle for 2 gold (2X100 : 8657) and 1 
silver nugget (1X50 : 8707). In the blue 
chests are a ring (1X100 : 8807), opera glasses (1X50 : 8857), and another blue gem (1X15 : 8872 total). The last chest 
cannot be opened...there
would be only loot in there anyway. Climb back out 
and hop to safety. Lean from the edge to 
retrieve your rope arrow.
           
PART EIGHT: Back To Town
          
**********************************
           
Cross the bridge and shoot a rope arrow into the wood outcrop on the 
other mine cart...here's the way back 
home....you'll have to write off this rope arrow because we won't be coming back.
           
Follow the tunnel until you come to a glowing mushroom with a gold stack 
next to it (1X25 : 8897). there's 
another blue gem in the corner to your right once you enter the statue room (1X15 : 8912 total). Use 
the key on the far left wall. An entryway opens nearby. Head on in.
          
Be aware that there's a lonely burrick travellin' these here parts. To the 
left  is a dead end that needs to 
be explored...A rope arrow is in the chest and a silver nugget is nearby (1X50 : 8962). You now have your 
loot requirement. The town is saved! 
          
Head back to where you came in and follow the long wide tunnel (using the 
stones in the floor to hide you from Mr. 
Burrick) until you reach another dead end. There's wooden planks above you, so take out your 
rope arrows. Shoot into the low one on 
your right and mantle up. Take your rope arrow back and continue on in this way...it's quite easy.
          
You'll soon reach a larger platform with a gold nugget on it (1X100 : 9062). 
Look over to spy an open cave area with 
a torch. Hop to it and you'll find a ring on the ground (1X100 : 9162). Get back to the 
platform and mantle up onto the short 
wooden outcrop to get a good aim on the last wooden beam above.
           
Climb up and you'll arrive safe and sound back in town. Now you know why 
you had to parachute down...You'd be 
trapped behind a locked door with a nasty burrick breathing down your back!
           
Head into the area with people and smack the guard for not lending you 
his sword before hopping across the pit. 
Here's your friend's house. Once you get 
inside the house a ways you'll need to RUN to grab the 2 gold candlesticks 
before the Mission Complete comes 
up...(2X50 : 9262 total)
          Finish! Loot Count : 9262/9637
          
Peter Smith compiled a complete lootlist which can be found at 
Thiefmissions.com.
          
Thanks, of course, to JIS for making a unique challenging mission, to you for reading my walkthrough, and to 
Nightwalker for her
           
presentation that make these bland words much more pleasing to look at (and also for her support, generosity, and 
kind words).
          
And now...a BONUS WALKTHROUGH!
         
 
          
OCHIRU by 
MaitchingMachikuSensei
          
Walkthrough by 
Ponterbee
          
*******************************************
          
In keeping with Japanese-"nightmare"-style missions, I thought I'd do a 
quick write up of this horror. It's very 
short...You start the mission on a platform high above a zombie pit. Your mission- make it out of 
the area while you still live.
          
You see that door waaaaaaaay down at the bottom? Jump at it.
          
Aiiiiiiiiigghhhhhh!!!!! CRACK! While you're dying, move quickly to the door, 
open it, and get in. If you get inside 
before you die, the mission is a success. See? MISSION COMPLETE comes up! Whew.... You might need a 
break after playing this beast of a 
mission. Seriously, this is just a demo of sorts that actually bothered 
me quite a bit. You KNOW you've had 
nightmares similar to this. C'mon, admit it.