| 
         The
        Circle of Stone and Shadow Walkthrough 
        Gathering
        at the Inn  | 
    
    
        | 
        | 
    
    
      | "There was a new warden in town..."
         TABLE OF CONTENTS (click a topic to jump to that section) 
        
          - Simple Thievery
 
          - An Inside Job
 
          - Unfinished Business
 
         
        Starting Objectives: 
        
          - Steal the six sceptres.
 
          - Steal LeBlanc's map.
 
          - Make Lord Pearsall sick so he cannot make it to the meeting tomorrow.
 
          - Ruin Lady Verrilli's ice sculpting business.
 
          - When your objectives are accomplished, ring the doorbell (marked on your map), and then go to the meeting place (marked on your map) to find Sheam, who will escort you to The Circle.
 
          - Do not let any of the guests see you.
 
          - Do not attack the guests, bar staff, or your allies in any way.
 
          - If you can, nab a token of your affection for Sheam. (Optional)
 
          - Nightfall stressed the importance of a loot goal.  Try to find at least 700. (Optional)
 
          - It would be best if you harmed no one, but at the very least, don't kill.  (Optional)
 
         
        Ending Objectives: 
        
          - Good thinking - you put Stellmach's map in the place of LeBlanc's! (Bonus)
 
          - You found all the loot, you money grabbing maniac!  Go buy yourself some candy! (Bonus)
 
         
        Loot Information: 
        
          - Requirements:   0
 
          - Available:  1048
 
          - Accounted For:  1048
 
         
        Note: This is an EXPERT (No Hints) level
        walkthrough. It not only tells you the way through, but how to complete
        all the objectives and steal all the loot. Some vandalism will also
        occur during the course of the evening. 
        Simple Thievery 
        It's Cold You start in a
        section of town near the inn. It's snowing, and a peasant walks by.
        Follow him. He walks by the door to a warehouse, so stop following him
        and enter. Ignore the chests, rather shoot a rope arrow into the rafters
        and climb up. Take the loot (50 - Total 50) from the chest and climb
        back down. Then go back past the place you started. Nearby is a small
        shed with a locked door. You can get the loot by breaking the window
        with your blackjack (12 - Total 62).  If you do not wish to
        destroy wantonly,
        you can unlock the door with the front/back door key you acquire later
        on in the mission. So why didn't we do this before raiding the warehouse
        you say? Well, if we did that the nearby peasant would report it to the
        old bill. House Call Speaking
        of the old bill, there's an apartment nearby. you can listen to the
        plods yabber on while rob the apartment. Get the key from under the mat
        and enter the apartment. Take the goblet (15 - Total 77) from the room on
        the left and then come back out again. Now it's time to visit your
        friend Skarz. Borrow his sword while you're there. I'm sure he won't
        mind. Then go along the street and into the peasant's house. Take the
        loot (50 - Total 127) from his footlocker, then go upstairs and steal the rat
        poison. (fig 1) Once this is done, go back outside. Nearby is a manhole.
        Time to
        go for a swim in the sewers. Find the decaying corpse of the former
        owner's father. Take the gas arrow and the ring (25 - Total 152) from his
        left hand, (fig 2) and then find the boarded up entrance of the basement of the
        Grieving Burrick inn.
   | 
    
    
       
        Figure 1
   | 
       
        Figure 2
   | 
    
    
      Breaking and Entering Smash your way in with
        your sword. Ignore the generators, as someone would surely investigate
        if the power went off. Open the furnace in the power room by flipping
        the big lever. If you're fast enough, you can climb in and up without
        being scorched. You should not visit the fireplace on the left, but all
        the other fireplaces can be visited with impunity. In the tunnels near
        the chimney, you should find a gold nugget (100 - Total 252) In room 4 you should
        find an icepick and a sceptre. In room 5 you should find a map, a key
        and another sceptre, as well as a pair of glasses (50 - Total 302). The Miner and the Politician Flip the switch
        inside Stellmach's fireplace (room 5) and go through the secret passage
        to Pearsall's room, taking the spice (40 - Total 342) on the way. Take the
        ring (100 - Total 442) from his desk (fig 3) and grab his sceptre. Nip across the
        room and open the door. Put the torch out and take the purse from the
        guard (100 - Total 542) before opening the door to LeBlanc's room. Take his
        sceptre and cross the room to his desk. Take the Diamond mine map and
        the two coins (20 - Total 562) from the ledge (fig 4). Just to annoy him, put
        Stellmach's map in the place of the one you've just pinched.
   | 
    
    
       
        Figure 3
   | 
       
        Figure 4
   | 
    
    
      An Inside
        Job Getting on Top of Things Work your way back through Pearsall's
        room to Stellmach's room. Open the door and go out into the corridor,
        making sure a guard isn't coming while you do it. Flip the switch on the
        wall (fig 5) and climb up into the attic. Take the plate from one of the chests
        (50 - Total 612) and nab the spice (fig 6) from behind the sandbags (50 -
        Total 662).
        Take the necklace from under the bed (125 - Total 787) and climb back down
        the ladder. Re-enter Stellmach's room and return to the basement through
        the fireplace network. Climb to stairs to the pantry. Wine and Rat
        Poison Steal the pickles from the top shelf (10 - Total
        797) and go into
        the kitchen. Read the note near the wine bottle. Hmm, a perfect use for
        the rat poison. Empty it into the wine bottle. Put the torch out and
        open the door to the hall. When the coast is clear, nip down the passage
        beside the stairs and into the lavatory. From there, nip over into the
        guest room and steal his mask (50 - Total 837) and his sceptre. If you get
        an overwhelming desire to sniff the baby burrick, I won't stop you.
        After you've stopped monkeying around, return to the kitchen.
   | 
    
    
       
        Figure 5
   | 
       
        Figure 6
   | 
    
    
      Premonitions Go
        into the corridor through the door on the left (looking out of the
        kitchen). The first door on the right is Tybalt's. If he's looking
        towards the door, seek refuge in the next room. If he's looking away,
        enter. Remember, if you are forced into the next room, you can spy on
        him through the peephole. Once you're in, nick his money (36 - Total
        883),
        his sceptre and his firewand. If you read his diary, you'll make a startling
        discovery. He knew you were coming. If that is so, perhaps
        he also knows that the target is his sceptre, and it's not just a random
        raid. Therefore, Nightfall's plans to keep him in the dark are useless. Fang Ah
        well, that's for Nightfall to worry about. Using
        the room with the broken floor as refuge, move along to the bar. Go in
        the staff door. Remember that the bar staff won't give you any trouble
        even if they're (rightly) worried that you may have stolen all the
        pickles. Take the finewine (50 - Total 933) from the wine rack and the coins
        from the box (25 - Total 958). Hmm, those documents look interesting! So if the place gets robbed, he gets
        reimbursed… I wonder who that friend is? It seems he expects the place
        to be robbed… Hallming… haven’t I heard that name before? Unfinished
        Business Hasty Retreat  Anyway, try not to get bogged down with thought
        in the middle of the job. Go out into the main bar area, remembering to stick to the shadows. Take
        the goblet from under the table (fig 7) (25 - Total 983) and go over to the
        fireplace, taking the front/back door key from the guard en passant.
        Take the other goblet from the ledge (25 - Total 1008), and nick out through
        the fireplace. It’s connected to the fireplace network, so from here
        you can return to the basement.
   | 
    
    
      | 
           
        Figure 7
   | 
    
    
      Buying a Lemon Now comes a very difficult bit.
        All you gain out of it is 40 loot, so if You're not a loot junkie, skip
        the bit. Switch off the generators. Remember you only have a finite amount of time before the generator is switched on again, so get to Stellmach’s room as quick as you can (through the fireplace network). Go out into the corridor and out the door onto the landing. Turn right past the stairs and go along to the open space. You should see two doors a short distance away. You can take refuge in the left, but what you want is in the right. Take the bag of spice
        (fig 8) (40 - Total 1048) and make a quick return to Stellmach’s room. My
        Name's Dante Now, return to the basement, then go upstairs to the kitchen and out the back door. Visit
        Skarz. Show him the firewand, and listen to yourself say you’re stuck for cash while you have 1048 in loot sitting nicely in you
        pocket! And by the way, why does he say “’twere a pleasure doing business with you
        KEITH” if you’re name’s Dante?
        Anyway, no time to ponder. I don’t recall seeing a candy shop in the vicinity, so return to the inn and make your way up to lady
        Verrilli's room. Put the disguised firewand in her box, then go back outside. Ring the doorbell,
        (fig 9) then go to the meeting place. Time to see Sheam.
   | 
    
    
       
        Figure 8
   | 
       
        Figure 9
   |