The included .mis files contain all (I think) of the additions that Dromed Deluxe makes to the original gamesys.

The files can be extracted to anywhere on your hard disk, just remember that there's a path limit of 80 characters.

The new textures aren't included. Instead you can download a browser for them:
http://thiefmissions.com/tools/DEDxTexDex.zip

The .mis file names describe the sort of thing you can expect to find.

The objects are very liberally distributed throughout a series of rooms so that you can get a good look at them from various distances. And lots of onscreen objects = lots of work for your computer.

You are still required to have all the DedX resources on your computer.


The objects are placed more or less as they are grouped in the Object Heirarchy. (If you select an object then to to the Heirarchy, you will automatically be taken to the archetype)


SFX_X.mis: This contains the new particle effects. Note that some of them last for a short amount of time (e.g. splashes), so if a room seems to be empty it's becuase the effect has finished.
Some of these have peculiar values in the Shape > Scale property, e.g. X = 1#INF and Z = 0, so you can't select them by clicking on them.
You'll have to use the Tab button to cylce through the SFXs, followed by the cam_to_brush command to see which SFX is selected.

AI_........_X.mis: These contain the new AI. As well as minimising the drop in frame-rate, their separation also prevents them from attacking each other.


R Soul