Yandros’ Doors Pack
Release Date:  November 27, 2003

ZIP Contents:

\obj – 27 models  and  \obj\txt16 – 27 model textures
\fam\YanDoors – 42 textures, including doors, color variants, side panels and transoms
\YanDoors HTML Preview – an html page for browsing screenshots of the door models
dark_yandoor.gam – default T2 dark.gam + YanDoors archetypes
dedx01_yandoor.gam – default dedx01.gam + YanDoors archetypes
readme.doc – this document (for those without MSWord, there is also readme.txt)


Instructions:

Unzip the archive directly into your Thief 2 directory, or else the textures and door objects won’t work.  You can then move the YanDoors HTML Preview folder anywhere else you wish.


Organization:

Textures – Doors are numbered 1-20, with three having additional Red, Green and Blue variants.  Side panel textures are denoted with an ‘a’ suffix, while transom (top panel) textures have a ‘b’ suffix.

Objects – Doors are numbered 1-20, with Red/Grn/Blu suffix as appropriate.  There is no YanDoor13 or YanDoor18 model.  Those textures from the YanDoors family didn’t lend themselves well to objects, so I skipped them when numbering the objects in order to keep the numbering scheme in synch between the texture family and the door objects.

In the two gamesys files, the door archetypes can be found under Physical > TerrainLike > Door > spinny_door.  Class tags have been set appropriately, with most being DoorType Wood3Vic, and a few of other types.  YanDoor19 is a metal door and also has material tags set appropriately.


Notes:
If you use these textures or objects in a mission, please just give me a nod in your mission text.


~ Yandros
