/******************************************************************************
 *    ScriptLib.cpp
 *
 *    This file is part of Object Script Library
 *    Copyright (C) 2005-2009 Tom N Harris <telliamed@whoopdedo.org>
 *
 *    Permission is hereby granted, free of charge, to any person obtaining
 *    a copy of this software and associated documentation files (the 
 *    "Software"), to deal in the Software without restriction, including 
 *    without limitation the rights to use, copy, modify, merge, publish, 
 *    distribute, sublicense, and/or sell copies of the Software, and to 
 *    permit persons to whom the Software is furnished to do so.
 *    
 *    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
 *    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 
 *    OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-
 *    INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 
 *    BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 
 *    AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR 
 *    IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 *    THE SOFTWARE.
 *
 *****************************************************************************/

#include <lg/config.h>
#include <lg/types.h>

cMultiParm g_mpUndef;

const char* g_pszDesignNote = 
#if (_DARKGAME == 3)
		"ObjList";
#else
		"DesignNote";
#endif

const char* g_pszParamDelim = ";";
const char* g_pszQuotes = "\"'";

const char* g_pszCDLinkFlavor = 
#if (_DARKGAME == 3)
		"SwitchLink";
#else
		"ControlDevice";
#endif
