
 Contents of this directory:

  This directory contains materials which may be good for training new designers or as 
  references for experienced designers.

  - DromedTutorial.doc - The appropriate starting point for all beginning designers.

  - DromedManual.doc - A very old manual for DromEd which may be a good supplement to the
                       DromEd tutorial.  Parts of this doc are outdated.

  - DromedRefcard.doc - A handy printable reference card for DromEd.

  - OPT SUBDIRECTORY
    This is Sean's famous optimal level building tutorial.  Check out the word document in
    this directory.

  - PRINCIPLES SUBDIRECTORY
    This subdirectory contains documents that give pointers on good, disciplined
    building strategies and principles.

  - OBJECTS SUBDIRECTORY
    => Object School.doc - A good place to start to learn more about objects, properties,
                           and links.  Modified from a Shock2 document.
    => Using Archetype Scripts.doc - Describes how generic scripts work on most objects.
    => Traps & Triggers.doc - Describes the object-driven Trap & Trigger system, which is
                              a tool meant for designers.
    => Room Brushing Tips.doc - A doc which gives pointers on successful room brushing.
    => Locks & Doors.doc - Gives details on the locks and doors systems in DromEd.
    => MovingTerrain.doc - A fairly technical spec about placing moving terrain in your
                           levels. 
    => Darkai.doc - A fairly technical spec (intended for designers) detailing Thief AIs.

  - SYSTEMS SUBDIRECTORY
    => Repsys.txt - Describes the DromEd report system.
    => books.html - Describes books in Thief, with particular attention to managing the 
                    art and text data. [Not included]
    => AuxMissionData.html - Describes the automap and objectives system.

[
  - Sky subdirectory
    => Sky settings.
]